Unity 3D
Personal projects experimenting with game design and UI for AR and mobile apps.
CASE STUDY: Inter-Orbital Viewfinder
Create a model of the solar system retaining as much size and orbit accuracy as feasible in the time allowed. Also allow a user to click on and follow a planets path from the perspective of an earth orbit.
The relationship of the planets compared to the sun is accurate with regard to size and distance. The solar system model is not accurate, though, when the diameters of the planets are compared to the distance of their orbits; because then the planets would be boringly small and difficult to see, let alone click on.
Upon clicking, a user's main camera view will track that object's path. As an interface test I used 5 orthographic camera views stitched together to allow a user to click to re-frame their view on any planet, sun or moon in the system. This allows for the planet to be accessible even if it is momentarily behind the sun. And more importantly, it makes the clickable surface of the planet larger than 64 x 64 dmms, without compromising the relative accuracy of the planetary model.
CASE STUDY: Roller Madness
Making a game with two levels and allowing the user pass/fail states for achieving pick-up challenges.